![]() Oh god how did this get here I am not good with computer Kunos SimulazioniĪttempting to refine your wheel settings is a real guessing game. Try loading up a new car into an existing team’s colors the outcomes are hilarious. In any non-career mode, selecting a car, driver and color scheme is a barrage of impenetrable words and numbers that aren’t explained. ![]() When choosing your race type, you can’t just see all the options on one screen you have to cycle between modes using the shoulder buttons. On Xbox One, at least, you can only move around menus with the D-pad. Navigating them with a controller–or, worse yet, a steering wheel–makes for an utterly confounding experience. From the very start, it’s clear that its menus haven’t been optimized for consoles in any way. An unrelenting user experienceĪfter half an hour of exploring its various modes and settings, you’d be forgiven for thinking that Assetto Corsa Competizione actively tries to annoy you. At the time of writing, it’s still not fixed. Diving in and out of the game to check a message on my dashboard rendered my wheel’s inputs null and void, save for the Xbox button another unnecessarily complicated controller-led reboot was needed every time. ![]() Stutter - not having a consistent frametiming - would be another concern.As frustrating as this was, it worked, but seriously: putting aside the fact my wheel was recommended, how can a racing simulator not properly support one of the most popular mid-range steering wheels on the market, then have to rely on players to find out how to remedy the issue after they’ve paid good money for it?Įven when it “worked”, it didn’t. I would like to mention graphics performance, as that - latency first and foremost - has quite some impact on your ability to drive well regardless of controlling method used, better lower some settings and keep the frametimes low and any potential larger dips above a certain framerate. Also in ACC there's no button binding for gamepads yet. The biggest issue IMHO with using gamepad controllers is that it's just too tiring for your hands to be consistently fast over, say, a whole hour stint/race. But with enough experience the driving itself isn't an issue. I'd say from experience both AC/ACC are definitely playable with a controller (without any assists and even somewhat competitively) - with some adjustments needed depending on personal preferences, I personally can't drive well with the standard settings - though you'll obviously never get the same feedback, feel and control as you'd get with a good wheel & pedals with Force Feedback. Not sure why the thread is marked as bug. Since you're posting this here in the Competizione subforums I assume you mean ACC, not AC. Multiplayer Desync/Possible Packet Loss - Unplayable, Help pls!ģ Second Freezing makes ACC unplayable through the first lap of any scenario ĩ9%cpu and game is unplayable, old steering wheel genius speed wheel 5 pro Multiplayer Unplayable due to being disconnected randomly during races (SPLINE issue) Every single time i try and play it, it crashes New PS5 Version FULL WITH ERRORS AND BUGS !!! UNPLAYABLE !!! ![]() ![]() PS5 on-line is unplayable (FPS and crashing) ACC PS4/PS5/XB1/XBX/S General Discussions ![]()
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